JESSICA R. BALFE
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Jessica R. Balfe
​Technical Artist & UI Artist

Picture

"​Fruity Fruit's"
June 2019 - Present

Currently working with two other team members to create a new mobile game that will hit the market by the end of 2020. My role in this design process is as the Lead Artist, Designer, and UI Programmer. This game began from simple brainstorming discussions with my team and advanced to fully functioning menus, and models. I have been able to tackle the challenges of fluidity between game play and the menu, consistency of art design, designing inclusion settings, and adaptability for expansions in the future. 

"Fruity Fruit's" is a 1st person game in which you manage your own fruit stand. The player can prepare what fruit they will have for each session and buy upgrades with in-game coins to allow for different potential orders. All customers and orders are randomly generated allowing for play to never be predictable.

​Below I have broken down the work I have been doing for this game and some of my team’s design pipeline.

Modeling and Texturing

Within the creation of this game my team and I decided to create a 3-D mobile game and employed me as the lead artist. As lead artist I have been tasked with the creation of all the textures and the majority of the models. These models included the fruit, all the fruit prep changed states, prep items, and the fruit stand. 

To provide a small over view of some of the model and textures that were created for this game I have provided a variety below.
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fruit by Jessica R. Balfe on Sketchfab

Preparation of Apple by Jessica R. Balfe on Sketchfab

Fruit Stand by Jessica R. Balfe on Sketchfab


Menu Design

​Wire Frames

​Using wire frames my team and I were able to process our brainstorming and start to layout our design of how the menu would flow with the rest of the game.

Palette Selection

After wire frames were made I played around with colorful palettes that would blend well with models and game and still be distinct in the menu.
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Icon Creation for Menu

The next part of my process was creating icons for the game menu that would be understandable when viewed by consumers without text.

Menu Mock Ups in Krita

​After creating icons, and wire frames I made mock ups of how the menu would look and function as consumers would interact with it.

Menu in Unreal Engine 4

Once the initial mock ups were done, I coded the menus into the game.

jessicarbalfe@gmail.com

Copyright © 2015
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