"Fruity Fruit's"
June 2019 - December 2019
I worked with two other team members to create a mobile game. My role was the Lead Artist, Designer, and UI Programmer. This game began from simple brainstorming discussions with my team and advanced to fully functioning menus, and models. I have been able to tackle the challenges of fluidity between game play and the menu, consistency of art design, designing inclusion settings, and adaptability for expansions in the future.
"Fruity Fruit's" is a 1st person game in which you manage your own fruit stand. The player can prepare what fruit they will have for each session and buy upgrades with in-game coins to allow for different potential orders. All customers and orders are randomly generated allowing for play to never be predictable.
Below I have broken down the work I have done for this game and some of my team’s design pipeline.
"Fruity Fruit's" is a 1st person game in which you manage your own fruit stand. The player can prepare what fruit they will have for each session and buy upgrades with in-game coins to allow for different potential orders. All customers and orders are randomly generated allowing for play to never be predictable.
Below I have broken down the work I have done for this game and some of my team’s design pipeline.
3-D Models and Textures
Within the creation of this game my team and I decided to create a 3-D mobile game and employed me as the lead artist. As the lead artist I was tasked with the creation of all the textures and models. These models included the fruit, all the fruit prep changed states, prep items, the fruit stand and customers.
To provide a small over view of some of the model and textures that were created for this game I have provided a variety below.
To provide a small over view of some of the model and textures that were created for this game I have provided a variety below.
Menu Design
Wire Frames
Using wire frames I was able to layout our ideas of how the menu should flow with the rest of the game.
Icon Creation for Menu
After layouts, I shifted to creating icons for the game menu that would be understandable when viewed without text.
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Menu Mock Ups in Krita
After creating icons, and wire frames I made mock ups of how the menu would look and function as consumers would interact with it.
Menu in Unreal Engine 4
Once the initial mock ups were done, I scripted the menus into the game.